|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
4632
|
Posted - 2013.12.12 06:34:00 -
[1] - Quote
With tanks, tanking modules like plates, extenders, hardeners, repairers, boosters etc' cost a lot of CPU/PG, while support modules like fuel injector, ammo, scanners, cost very little CPU/PG in comparison, and even though damage mods cost a lot of both, they don't cost nearly as much as say plates on PG.
So you have two things pushing you away from dual tanking: 1. CPU/PG costs, making it nearly impossible 2. USEFUL utility modules, that make a tank much better using them
With infantry, there is plenty of CPU/PG for both shields and armor, AND most of the time, the utility modules are rubbish in comparison to just increasing your HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4633
|
Posted - 2013.12.12 06:43:00 -
[2] - Quote
THE CAT HAS SPOKEN
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4634
|
Posted - 2013.12.12 07:03:00 -
[3] - Quote
Lynn Beck wrote:Heavy shield extender costing 14 pg and 68 cpu, but adding 110 Hp per piece, heavy plates woul be the same. Thats how i see it. Leave the stats to CCP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4634
|
Posted - 2013.12.12 07:23:00 -
[4] - Quote
Monkey MAC wrote:Cat Merc wrote:With tanks, tanking modules like plates, extenders, hardeners, repairers, boosters etc' cost a lot of CPU/PG, while support modules like fuel injector, ammo, scanners, cost very little CPU/PG in comparison, and even though damage mods cost a lot of both, they don't cost nearly as much as say plates on PG.
So you have two things pushing you away from dual tanking: 1. CPU/PG costs, making it nearly impossible 2. USEFUL utility modules, that make a tank much better using them
With infantry, there is plenty of CPU/PG for both shields and armor, AND most of the time, the utility modules are rubbish in comparison to just increasing your HP. What people aren't allowed to dual tank now? Well you might as well remove minmatar and amarr suits! Minmatar aren't dual tankers, 5/2 slolts isn't a very good slot layout. Amarr have the highest base CPU/PG, they will still be able to dual tank most likely.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
|
|